Monday, September 28, 2009




Here are some leader counters for the Battle of Khartoum game. Next up, the steamers and possible British reinforcements. Then to finish my Peking map and counters, then back to 10mm or whatever strikes my fancy. Being fickle permeates this hobby.

Tuesday, September 22, 2009



The Hereros. Print 3 of the troop sheets out. The Herero troops are more diversified having less rifle armed troops and many not up to speed with captured rifles.




Here are the Germans. The leader counters look big compared to the troop counters because blogger sized the entire box the same. I print these out 2.5 x 1.25 inches for the leader counters and 3.75 x 2.50 inches for the troop counters and glue them to wooden pieces painted the same color. You can use a vector graphic program and size them any way you want. There is a stray Herero Livestock piece on the two German counters to use up the dead space and avoid a fourth Herero sheet. I will post the Hereros next. The game uses 3 of the Herero troop sheets.

THE HERERO WAR (Battle of Waterberg) 1904

I got distracted for awhile to finish up my battle of Waterberg game for the Herero War of 1904 in Southwest Africa. Southwest Africa was a colony of Germany at the time. The Herero tribe revolted and made a last stand at Waterberg. Many escaped into the Kalahari desert despite the German attempt at envelopment but many died from thirst and starvation in the desert. The greenish hex borders are the thorn bush defenses the Hereros used which the Germans compared to barbed wire. I will post the counters and eventually some rules. However, the counter number is #die for close combat/number of die for ranged combat with range in hexes in parentheticals/movement points.

Friday, September 18, 2009


Above are some examples of the front of the counters. The numbering system is still up in the air. I originally envisioned a modified "Ancients" game with the back side being the disrupted side. I am starting to lean toward a more stream lined system that would not have a disrupted side with combat results being a simple kill, retreat or no effect; range differences for muskets, rifles and different types of artillery; but have not really given it a tremendous amount of thought.


Since I am on a colonial kick, I thought I would add one of the many maps I have made for both miniatures and mounted paper counters I made to look like miniatures (to some degree). I blow up the maps so the hexes are two inches for the mounted paper counters and 3 inches for 10mm miniatures. I have many maps for all periods. The 19th Century/Colonial include Waterberg, Peking, Mukden, Plevna and Sedan to name a few with others in various stages of preparation. The units per side range from 15 to 35 depending on the battle. For the mounted counter games, I wanted a map that could fit on a 30" wide table and fit counters that were rectangular that look more like units. I will try to post some of the counter art later.

Monday, September 14, 2009







Switched to some Colonial Sudan figures for some variety and while I waited for some more WWI Austrians and Russians from Dave at Pendraken. I am working on a Khartoum game with what I normally use, a hex battlefield with 3 inch hexes. The steamer was designed to fit that size. The Dervish figures painted up nicely though the pictures do not reflect it. I used a earth colored undercoat and two drybrush coats of white (for the Ansar) and bleach bone (for the Beja/Fuzzies). I used the NW Afghans for cavalry with a few mixed in Arabs from the Dark Age range (all Pendraken). I am working on some Egyptian cavalry lancers which will need to be a conversion since Pendraken does not make them. Fortunately, I only need one unit for my Khartoum game. Currently, working on the Khartoum fort and some Dervish vessels for ferrying troops to land in the rear of Khartoum. Lots of fun and great 10mm figures from Dave make this any easy range to work with in this scale. I wish the Dervishes had a few more poses and some Fuzzy rifles but maybe I can get more creative with some conversions. The standard bearer was an easy conversion to a Fuzzy, just a head swap.