Above are some examples of the front of the counters. The numbering system is still up in the air. I originally envisioned a modified "Ancients" game with the back side being the disrupted side. I am starting to lean toward a more stream lined system that would not have a disrupted side with combat results being a simple kill, retreat or no effect; range differences for muskets, rifles and different types of artillery; but have not really given it a tremendous amount of thought.
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